Stop Guessing. Start Strategizing.
Master the math of the meet. Whether you are strategizing for a critical dual meet or analyzing a large invitational, this XC Team Scorer helps coaches and athletes visualize the race. Use our dynamic interface to adjust runner order, add ghost runners, and see how displacement affects the final team score in real-time.
The Problem: We’ve all been there. You’re staring at a spreadsheet or scribbling on a napkin, trying to figure out the math: “If my #4 runner can just beat their #3, do we win?”
The Solution: This tool visualizes the race for you. Instead of doing mental math, you can see the “pack” dynamics in real-time. It’s perfect for dual meet strategy or showing your team exactly why every single pass matters—even for your non-scorers.
How to Use:
- Blue vs. Red: You are the Blue Team. Your rival is the Red Team.
- Drag & Drop: Click and hold any runner to move them up or down the finishing order. Watch the score update instantly.
- The “Field” (Gray Runners): In a big meet, runners from other teams will finish between your athletes. Click “+ Add Field” to insert a gray runner. They don’t score for you or your rival, but they push the point totals up—changing the math of the race.
- Displacement: Notice that your 6th and 7th runners (marked in Orange) don’t add to your score, but they do push the rival team back. Use this to show your athletes the power of displacing!
XC “What If?” Scoring Calculator
🤔 Confused by the scoring?
Read the Complete Guide →The top 5 runners from each team score points equal to their finish place (1st place = 1 point). The lowest total score wins. Runners #6 and #7 are “displacers”—they don’t add to the score, but they push rival runners back, increasing the opponent’s total.
In large meets, runners from non-scoring teams or individuals often finish between team scorers. These runners (often called “The Field”) increase the place number for everyone behind them, which can drastically change the team score math.
If two teams have the same score (e.g., 28-28), the tie-breaker is usually determined by the 6th runner. The team whose 6th runner finishes higher wins the meet. If this results in a tie, then the 7th runners determine the outcome.
